Unreal
Unreal
Unreal runtime for Rive.
The Rive Unreal runtime is currently in Alpha for Mac and Windows versions of Unreal. We’re hoping to gather feedback about the API and feature-set as we expand platform support. Please reach out to us through our Support Channel.
See ‘Feature Support’ below for an updated list of Rive features in Unreal.
Rendering Support
The rive-unreal runtime uses the Rive Renderer and supports the following:
- Metal on Mac
- Metal on iOS
- Vulkan, DirectX11, and DirectX12 on Windows
- Android support is coming soon!
Planned support for:
- Vulkan on Linux and Android.
Bug Reports
If you encounter any errors or unexpected crashes while integrating the Rive Unreal runtime, we recommend logging a detailed issue directly to the rive-unreal repository.
Feature Support
The rive-unreal runtime uses the Rive C++ runtime. For more details on runtime support, see the Feature Support page.